> For the complete documentation index, see [llms.txt](https://zloma-scripts.gitbook.io/zloma-scripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://zloma-scripts.gitbook.io/zloma-scripts/zloma_antibump-free/zloma_antibump.md).

# Overview

**Vehicle Curb and Bump Boost Fix for FiveM**

zloma\_antibump is a lightweight client-side resource that applies a specific advanced handling flag to vehicles when the local player enters them.

Its purpose is simple: reduce curb boosting, bump boosting, brake boosting side effects, and similar unwanted speed gain on vehicles that already have a correct handling setup.

***

## What This Resource Is

This is not a full handling rewrite system.

It does not generate a new `handling.meta`, repair broken addon cars, or overwrite the rest of your vehicle physics.

Instead, it updates one handling value at runtime:

```lua
strAdvancedFlags = 201326592
```

That value is fixed inside the resource by design. The config is only there for debug output, the duplicate-event delay, and vehicle exclusions.

That is why vehicle setup matters. If the vehicle's `handling.meta` template or overall structure is wrong, the advanced flag may not apply correctly in the first place.

In GTA V and FiveM terms, this resource exists to stop vehicles from getting artificial speed boosts from curbs, road irregularities, and small elevation changes where one car may suddenly pull harder than another even though both were tuned correctly.

***

## Core Behavior

| Behavior            | Details                                               |
| ------------------- | ----------------------------------------------------- |
| Apply on enter      | Runs when the local player enters a vehicle           |
| Cars only           | Ignores non-car vehicle classes                       |
| Optional exclusions | Ignore specific vehicles by name                      |
| Boost control       | Reduces curb, bump, and road-surface speed boosting   |
| Lightweight         | No server logic, no database, no framework dependency |
| Manual use          | Includes a client export for custom integration       |

***

## Who Should Use It

Use zloma\_antibump if:

* you already maintain or purchase vehicles with editable handling files
* you want a small helper resource instead of editing every script that spawns vehicles
* you want to stop vehicles from gaining speed on curbs or imperfect roads
* you need a consistent anti-bump flag applied after the player gets into the car

Do not expect correct results if the vehicle ships with a broken `handling.meta` structure.

***

## Next Steps

* [Installation](/zloma-scripts/zloma_antibump-free/installation.md)
* [Configuration](/zloma-scripts/zloma_antibump-free/configuration.md)
* [Vehicle Setup Guide](/zloma-scripts/zloma_antibump-free/vehicle-setup.md)


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