> For the complete documentation index, see [llms.txt](https://zloma-scripts.gitbook.io/zloma-scripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://zloma-scripts.gitbook.io/zloma-scripts/zloma_garages-paid/features/admin-tools.md).

# Admin Tools

zloma\_garages includes a full in-game admin panel for creating and managing garages and impounds without touching any config files.

***

## Opening the Admin Panel

```
/zlomagarages
```

Requires a group from `Config.AdminGroups` (default: `admin`, `headadmin`, `vlasnik`).

Use `/zgaragesclose` to force-close the panel if stuck.

***

## Admin Panel Overview

The panel shows:

* **All garages** — with type badges, vehicle counts, search/filter/sort
* **All impounds** — with type badges, search/filter/sort
* **Stats** — total garages and impounds by type

**Filtering:** By garage type (Private, Public, Organization, Infinitive) or impound type (Personal, Organization, Police)

**Sorting:** By name, label, or spawn point count

***

## Creating a Garage

Click **Create New Garage** to start the 8-step wizard:

### Step 1 — Basic Info

* **Name** — Unique identifier (internal)
* **Label** — Display name shown to players
* **Type** — Private, Public, Organization, or Infinitive

### Step 2 — Location

* **Interactive picker** — walk your character to the desired position
* Press **ENTER** to confirm location, **BACKSPACE** to cancel
* Sets the interaction point (ped/target location)

### Step 3 — Ped / Prop

* Browse through all available peds and props
* **Arrow keys** to browse models
* **Q/E** to rotate
* Optional — garages work without a ped

### Step 4 — Spawn Points

* **Bird's eye camera** for overhead placement
* **Normal camera** for precise adjustment
* Place vehicle spawn points with heading control
* Separate points for cars, helicopters, and boats

### Step 5 — Helicopter Spawn Points

* Additional spawn points specifically for air vehicles
* Same tools as regular spawn editor

### Step 6 — Type Settings

Varies by garage type:

* **Private:** Owner assignment
* **Organization:** Organization name, type (job/gang), minimum grade, allow personal vehicles toggle, **allow transfer to organization toggle**, boss can manage toggle
* **Infinitive:** Vehicle list with spawn names and max counts, org settings

### Step 7 — Blip Settings

* **Blip sprite** — map icon
* **Blip color** — icon color
* **Blip scale** — icon size
* **Blip label** — text shown on map

### Step 8 — Review

* Summary of all settings
* **Save** to create the garage immediately

***

## Creating an Impound

Similar wizard with impound-specific options:

* **Type** — Personal, Organization, or Police
* **Retrieval Fee** — cost to retrieve vehicles
* **Base Fee / Early Release Fee** — for police impounds
* All other steps same as garage creation (location, ped, spawn points, blip)

***

## Editing & Deleting

* Click any garage/impound in the list to edit
* All wizard fields can be modified
* Delete with confirmation dialog
* Changes are live immediately — no restart required

***

## In-Game Tools

### Location Picker

* Move your character to pick exact coordinates
* **ENTER** to confirm, **BACKSPACE** to cancel
* Shows coordinate overlay

### Spawn Point Editor

* **Bird's eye view** for positioning from above
* **Normal camera** for ground-level adjustment
* Vehicle spawn indicator shows exact placement
* Heading adjustment with visual feedback

### Ped / Prop Editor

* Browse all game peds and props
* **UP/DOWN** to cycle through models
* **LEFT/RIGHT** for category navigation
* **Q/E** to rotate
* Real-time preview at the garage location


---

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